There are many different types of spiritual weapons, and each has its own unique properties and uses. In this D&D 5e guide, we’ll cover everything you need to know about spiritual weapons, from the basics of how they work to specific tips for using them effectively in your campaigns. Spiritual weapons are special items that can be used to cast spells with a spiritual focus. They’re typically made from rare materials or enchanted with powerful magic, and they often have special properties that make them particularly effective against certain types of creatures or enemies. In general, spiritual weapons can be divided into two categories: melee and ranged. Melee spiritual weapons are designed to be used in close combat, while ranged spiritual weapons are meant for use at a distance. Each type of weapon has its own advantages and disadvantages, so it’s important to choose the right one for the situation. Here’s a brief overview of each type of weapon: Melee Spiritual Weapons: Melee spiritual weapons are typically made from rare materials or enchanted with powerful magic that makes them especially effective against creatures that rely on physical attacks. Some examples include swords, axes, maces, and spears. Ranged Spiritual Weapons: Ranged spiritual weapons are typically made from rare materials or enchanted with powerful magic that makes them especially effective against creatures that rely on ranged attacks. Some examples include bows and crossbows, javelins and throwing stars, and slingshots. ..


The muggers gaze towards you, giving a sly smile. They let the victim collapse to the ground, still bleeding. What is the chance that you do similar remarks to me, dear lady? Let’s find out what’s underneath that pacifist spandex robe.

When she glances at you and then the woman sitting on the ground is able to feel a rush of energy as her body beats. A large unidentified hand is positioned behind you and is pushing criminals into the walls of the alleyway.

Criminals will be punished until they are asleep. Stand straight. You wash the woman’s body by magical power and assist her in standing.

Your hand keeps continuing to strike your face, and you smile while you move. Welcome to the Spiritual Weapon 5e Guide.

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What’s the story?

In the PHB (Player’s Handbook) states it is Spiritual Weapon is a 2nd-level spell. The casting time is one additional step.

The area is 60 feet with a duration of 1 minute. The components are both verbal and Somatic. The result is as follows:

The spell creates a floating psychic weapon that you can use within the range of your. The weapon is in effect until you use the spell again.

You can make use of the spell to launch a melee assault at any creature that is that is within five feet. The target will take 1d8 plus your spellcasting modifier to deal damage on the hit.

It is possible to move your weapon up to 20 feet and strike another creature in 5ft.

You can select any type of weapon you want. The gods associated with a firearm (such for St. Cuthbert for his mace, or Thor for his Hammer) Make this spell appear as if an actual weapon .”

The effect of the spell increases by 1d8 each 2 slots.

A detailed breakdown of the specifics of the spell.

This spell is the 2nd level of D&D. It is available to full-casters at around 3rd level. These levels include spells like Improve Ability, Aid as well as the Holding Person spell..

They are so effective that they could cause damage to anyone who comes into contact with them. But, the Spiritual Weapon will not have the same effect on a single encounter as a it does on a hold.

This spell makes use of pure energy to kill enemies, and does so.

The true potential of this spell is right now and the spell’s creator must utilize the ability to make use of his. This weapon of the spirit is a great tool to use by using Bonus Action, both when it is cast and afterward.

This makes it an excellent option to use for bonuses. The spell can be cast in a single turn by using the cantrip.

In the next turn you are able to cast powerful spells by using the move and give 1d8+Wis every turn, for virtually no cost.

It’s enough to get 60 feet. If you want to attack flying creatures or over large distances, you’d likely employ other weapons and spells.

This allows you to take on almost any person within an area. This range also allows you to use the ability to attack with a chance to be more powerful than the person you are taking on.

The spiritual weapon is able to move 20 feet in a single turn This theoretically makes it more effective.

It is possible to cast the parts in a somatic or verbal manner using nothing but your hands. It is essential to keep in mind that you can’t cast while you are restrained.

This is the 2nd great characteristic in Spiritual Weapon. Ten turns for a one-minute battle that is more than what you’d normally require.

The greatest benefit of Spiritual Weapon is that it is a distraction-free experience. Allow this to sink into your mind. The stacking spell demands the utmost concentration.

The spell can be used by itself to encase a creature within the midst of a force field. It can be used in conjunction with the other controlling spells that require concentration to last for a full minute.

Eliminating the effects of the spell

Let’s begin with the damage the spell causes. 1d8 plus ability modifier provides an average of 7,5 Force Damage per strike that is based on +3 Wisdom for the Cleric.

While this may not be all that much, we should keep in mind that we can take advantage of ten bonus actions that allow us to keep fighting.

The total damage output of 110. This is impressive by itself however it’s remarkable when you can perform several attacks on various enemies in battle without negative side effects.

The form of damage that is dealt with is force. It is the easiest to be overcome within this video game. The only one that is immune to this type of damage is the Horror that is helmed horror is not prone to this type of harm. It is the only thing that will reduce its. It can be used to cast spells, so it could be critique.

The weapon of the spiritual can be used to develop additional features. However, it’s not specific what these additional characteristics are. Tweet from Jeremy Crawford: “Some spells are drawn towards or harm only the lives force of creatures.”

This spell can be described as a weapon for the spiritual that is designed to inflict harm on living creatures. Does this mean that it can’t cause harm to undead or structures? Good question.

Answer? Yes. But the DM could create a rift in his world and inform the players about any the technical differences ahead of time.

Ideas for killing time with a delicious meal

Don’t forget the appearance of the weapon. This is what the spell will look like. If the god is armed by a signature weapon The spell will assume the form of that weapon.

Hammer of Thor Hammer of Thor is an illustration. But, even if that is the case, you must ensure that the weapon is the best to match your character.

Each hammer is unique. A hammer the size of a person’s head might be a massive one or a smaller real Warhammer.

It is bows that launch an object instead of moving 20 feet and then returning to where it ends up. The sky is the limit to it and there is no better option over any other.

Be aware of your race and family history. A sword made of dwarves might not be as good as one made by an Elven one. A dwarven spirit could be more rough than Gnome. Your subclass. A war cleric may require the halberd.

The Divine Soul sorcerer could simply require a certain type of supernatural power. You can make the spell more colorful by altering your character’s emotions. For instance, if are angry, it will be red spear, and if you are excited, it will be an green maul.

Is Worthy?

All is well, but how can I get access to this powerful spell? The spell is first to be located in the Cleric Spells List, so anyone Cleric could benefit from this spell at 3rd level. There are Cleric Dominions with the spell ready to use for instance, Clerics of War and Life Domain Clerics.

A Bard is another option that comes with The Magical Secrets ability at 10th level. The ability allows them to select any spell in any type. This is a great way to select a more powerful magic spell.

However bards in the College of Lore Bard has the option of making this decision at the 6th level and thus take advantage of lower-level spells at lesser cost. The spell may boost your damage if you have a front-liner bard who has outstanding ability.

The Oath of Conquest Paladin provides a wonderful option to select the “Spiritual Weapon”. The spell is part of his oath spell list. The spell is only available in the fifth level it is two levels lower than the level at which clerics have received it.

Another disadvantage is that Paladins possess more advantages than the bonus action, and also have more spell slots. However, Paladins are able to benefit from this particular offensive device.

They can use an attack that is ranged, something they usually do not as well as an increase of 1d8 plus spellcasting mode for each attack, which adds to the already devastating front-line weapon that is the Paladins.

It is believed that the Divine Soul Sorcerers also have access to Cleric Spell List, which is always a plus.

This spell allows the sorcerer benefit from his bonus action earlier as any subclass. They do not have damage-dealing bonus action spells until the level of 5. This spell permits the Sorcerer to get closer to their opponent. But, it’s not an ideal choice for the Sorcerer. Also Read: Absorb Elements 5e D&D Guide

They are monsters equipped with Spiritual Weapons. The monsters represent all kind of religious authority in their respective societies.

You can also apply this spell to other monsters that have this particular characteristic. This spell can give the monsters an economic boost that is perfect for fights with just one person.

Three NPC sheets give this power: Priest, Cult Fanatic and Priest. Priest. The three NPC sheets carry an “religious authority” characteristic. In order to give the NPCs the flavor of combat The DM could also make use of”the “favored weapon of the god”.

Are you able to interact with the Spiritual Weapon 5e?

Apart from being affected by the spellcaster and attacking creatures, the description of the spell doesn’t provide any other method to use the supernatural weapon.

Jeremy Crawford tweeted, “A spiritual weapon doesn’t pass through walls.” It does not also take up space. Also, it’s not designed to kill enemies.

Can you destroy a spiritual weapon 5e?

The spell stipulates that the weapon will remain during the period of time, or till it’s cast once more. This means that the weapon can’t be ended with anything other than ” Dispel Magic”.

The spell doesn’t require concentration, which means that the weapon of the spirit is able to be used until the time of expiration.

Does a Spiritual Weapon Cause Magic Damage?

A Spiritual Weapon isn’t one that can cause damage. It’s the case of force damage. It also declares that it will only target animals and not objects, so it cannot be used as a standard weapon.

Final Words

Is “Spiritual Weapon” worth picking? Yes it’s a good choice. It’s impossible to go wrong with more damage with each round, and with nearly no cost, as we’ve already mentioned.

This spell allows anyone who is a cleric an attack that can rival their combative counterparts, while being able to heal their enemies.

It’s also extremely simple to focus. It can be used along with Hold Person or Spirit Guardians, Insect Pest, and various other spells.

They don’t have any negatives. They will even remain active even when you’re not. It’s not necessary to repeat the spell should you come back up. It might be difficult to run at a speed of 20 feet.

If they had to, most creatures will overcome it quickly. This spell is best used when the fight is prolonged.

The spell might appear uninteresting when it’s fought in two round. That’s it. Take advantage of this moment.